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Thread Statistics | Show CCP posts - 1 post(s) |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
162
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Posted - 2011.10.19 00:24:00 -
[1] - Quote
Here is what null sec denizens can do in the first instance:
Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec.
Step 2: take the time to train new null sec residents in basic null sec operations, rather than having your "elite" FCs having to content with naive pilots who don't understand simple rules like "never warp to zero on your cloaked scout" and "never fleet warp a stealth bomber gang".
Step 3: find ways to encourage new players to participate in space combat, without simply using them as meat shields and bait (give the care bears a way to be useful: teach them how to scout in cloak frigates, teach them how to use a cyno, give rookies the jobs you used to have cyno alts for)
Here is what CCP can do:
Step 1: modify space combat so that smaller ships can conceivably "get under the big guns" of bigger ships: a frigate should be able to tackle a carrier with relative ease, a cruiser should be able to tackle a super cap without being shot to pieces by capital turrets.
Step 2: remove ewar immunity from super caps to encourage diverse playstyles, and encourage the use of support fleets when deploying capital assets
Step 3: use FW bunkers as part of null sec sov warfare, giving fleets of smaller ships defined objectives which they can participate in without fear of capital blobs dictating the course of battle
Step 4: reduce the viability of the "haul stuff from Jita" approach to supplying material requirements (this should apply across the board, not just null or low)
Step 5: provide a meaningful mechanism via which a support fleet can "guard" fragile assets such as mining barges and exhumers (I'm thinking "line of sight" combat mechanics or a portable deadspace field projector)
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
165
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Posted - 2011.10.19 04:44:00 -
[2] - Quote
Skunk Gracklaw wrote:Mara Rinn wrote:Here is what null sec denizens can do in the first instance:
Step 1: stop inviting industrialists out to null sec with offers of space dedicated to industrial upgrades, then mugging them the moment they enter null sec. We did those guys a favor. There is no reason for "industrialists" to go to nullsec until CCP fixes industry and logistics in nullsec.
When CCP fixes industry and logistics in null sec, who will go there until null sec alliances fix their "come live in null sec" scams?
Which one do you folk living out in null sec have control over?
You could try GÇö just as an example GÇö talking to the folks to do industry in null sec. Learn what their pet peeves are. Learn something about the processes required to produce the replacement ships that you love so much.
Would you believe that simply sitting off a gate in a cloak ship, reporting intel to the alliance while you're chatting about house renovations and quaffing an ale or two, is all you need to do in order to make industry just that little more bearable in null?
Once fuel pellets are introduced, there will be another opportunity for folks looking to help build an alliance rather than simply leech: help build the pellets, or help haul them to stations. Even one load a week in your cloaky ship will be enough to help lighten the logistics load and help your industrialists actually enjoy the game (and in the meantime you get to familiarise yourself with the locations and workings of the POSes your corporation/alliance controls).
While your attitude is that you're doing people "favours" by destroying their freighters and industrial base that they were hoping to contribute to your alliance, you are your own worst enemy: you are cutting off your nose to spite your face.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
180
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Posted - 2011.10.20 10:14:00 -
[3] - Quote
CCP Soundwave wrote:One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
Not bounties. Go check the CSM backlog, people want implants and better modules for combat/ewar/utility drones. Have drones drop "tags" and salvage which can be used in manufacturing/PI/invention to produce things for drone users.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
194
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Posted - 2011.10.23 20:58:00 -
[4] - Quote
Princess Cellestia wrote:You want to make people mine in null? Give us a new tier of ore. That only spawns in gravs and gives 3 times the current amount of ore thats dropped. And give us some goddamn veldspar. Then give us some way to counter cloaky bastards who sit in system 23/7 for weeks at a time. Then make mining barges into ships that won't explode just because someone looked at it funny.
The only thing I agree with in that statement is that mining ships are paper thin: the Hulk is almost battle-cruiser sized, yet can't field a cruiser-sized tank. Given that there is no way to defend a ship using any sized fleet, the mining ships need to be capable of defending themselves, or at least be capable of GTFO when someone lights a cyno. The concept of a mining barge as a mining platform with no combat ability makes sense in a world where all invaders have to come through a defensive perimeter, but that only makes sense in a world where it is possible to establish a defensive perimeter GÇö in EVE there is no such thing.
Adding higher-yield rocks isn't going to make mining in null sec any more attractive than it is now. The mining ships will still be paper-thin, fat & slow targets for the people looking for some cheap kills.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
349
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Posted - 2011.12.12 21:02:00 -
[5] - Quote
Jennifer Starling wrote:But it's already so tedious and time consuming to loot drones compared to other rats .. I'd vote for bounties! 
I'd fully support the removal of significant bounties and loot from all rats, replacing them with items used to create implants, boosters, and high-meta modules. These manufacturing & pseudo-invention activities could take place in PI and POSes, opening up new fields of industry for the players to drive the "player driven" economy of the game.
Tedious? Sure. The more tedious it is, the more valuable the activity becomes because fewer people will be doing it.
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